lunes, 19 de junio de 2023

Introduction to Creativity - Part 2

 

In this post I will continue to develop the Introductory Principles of Creativity.

Thematic index:

 1. The four “Ps” of creativity.

 1.1. People. Creative personalities, the importance of openness to new experiences. Levels of knowledge -codified and tacit-. Degree of internal motivation.

1.2. Processes. Stages of the creative process. Creativity as a novel formulation of problems. Divergent and convergent thinking.

1.3. Places. Environments favorable to creativity. creative organizations. creative cities.

1.4. Products. Characteristics and levels.

 

 1. The four “Ps” of creativity.

In this section I will analyze the four main components of creativity, called the four "Ps" of creativity: Products, Processes, People and Places -the latter involves the environments, from social to organizational, that best promote the development of creativity-.

 

1.1. People.

In this section I will present the characteristics of creative people, with the treatment of the following three topics:

• Creative personalities. Importance of openness to new experiences.

• Levels of knowledge -codified and tacit-.

• Degree of internal motivation.

 

Creative personalities. Importance of openness to new experiences.

Since the 1950s, a large number of studies have been carried out to define the personality characteristics of creative individuals. Within them I highlight the research carried out by Gowan, Demos and Torrance, for them the personality traits of individuals who act freely and creatively are:

a. Curiosity and inquisitive spirit.

b. Originality of thought and action.

c. Independence of work and thought.

d. Fertile imagination; nonconformity.

e. Capturing relationships unnoticed by others.

f. Fluency of words and actions.

g. Constancy in their actions.

h. Appreciation for complexity.

Given the amount of research conducted on this topic, conflicting solutions have been observed. For example, the one related to the degree of neurosis registered and the creativity of the person. For humanist psychologists like Abraham Maslow, mental balance is a requirement for self-realization and creativity. While for other authors, a greater degree of neurosis is a characteristic of creative artists. But, in turn, this greater degree of neurosis is not observable in creative persons from other areas, such as entrepreneurs or scientists.

Various analysts have compiled the research carried out on the subject, in order to establish the common characteristics present in the different works. According to the thematic review carried out by M. Romo, M.J. Sánchez-Ruiz and V. Alfonso-Benlliure (2017), openness to new experiences would be the most recurrent variable in research on creative personality profiles. People who are open to new experiences, value the novelties that "different people" bring - of ideas, of approaches, of socioeconomic levels, of gender, of race, etc. - are more accepting of risk and therefore handle themselves positively in situations of uncertainty.

Another characteristic of creative people is related to their level of knowledge.

 

Levels of knowledge -codified and tacit-.

The creative products with the highest degree of novelty and value, in general, are the result of the work of people, individually or in groups, who accumulate a high level of knowledge about the domain within which they make their proposal. This has given rise to the usual phrase of the need for "10,000 hours" of learning, related to an area, prior to beginning to generate new and useful contributions. Although for other authors that learning period should be longer (Simonton, D. 2000; Kaufman, S.C. and Kaufman, J.C. 2007). Theme that I have already detailed in the first post: The creative person: is it born, and/or is it made?. Let's also see a couple of additional comments regarding tacit knowledge.

The importance of tacit knowledge, related to accumulated experiences, to be creative was explained several decades ago by the American philosopher Charles Hartshorne, in his work "Participated creativity", where he expressed:

“…We share creative freedom with each other. The content of the present experience comes from other experiences, one's own from birth or earlier, and those of other people, not counting the animals on which I have experimented, including our own cells and creatures even further removed from us. Our own nature. Of what use could any man's creativity be, if his father and mother had not contributed their own unique experiences, if the thousands of writers, composers, actors, something of whose emotional or intellectual experience has infiltrated his experience, would they not have achieved their original works or if he had not had tens of thousands of conversations with people, each of whom, in whatever state, had something, never before felt by him, to communicate to him?..."

Regarding the issue of tacit knowledge, research that I have carried out following the arguments of Scitovsky (1976), Goldsmith and Hofacker (1991) and Witt (2001, 2016, 2017), allow me to assert that consumers specialized in the demand for certain goods -that is, they have accumulated tacit knowledge in their consumption- are the ones who show the greatest predisposition to the incorporation of new products in the sector of their preferences.

On the other hand, from artistic creativity, let's see the importance of copying as a learning method: “…In the work of Alberto Giacometti, copying is a constant activity, as first as his training and as essential as his work from nature. Of the hundreds of copies inventoried, Giacometti and the Italian critic Luigi Carluccio selected 144 for the book ´Le copie dal passato´ (posthumous publication Turin, Boltero, 1967)…Where the painter and sculptor expresses: ´…At that precise moment I I see simultaneously in all my past […] all the art of the past, of all times, of all civilizations, arises before me, everything is simultaneous, as if space took the place of time […] the memories of the works of art are mixed with affective memories, with my own work with my whole life…´.

The challenge of copying is that of all of Giacometti's creations: to represent reality as he sees it '...one might think that realism consists in copying...a glass as it is on the table. In reality, you only copy what you have at each moment, the image that becomes consciousness...'. Mapfre Foundation. Madrid. Spain. Recoletos Room. Exhibition: Derain, Balthus, Giacometti. A friendship between artists. 2018.

The third element that characterizes creative people is their high internal motivation:

 Degree of internal motivation.

Creative processes are not linear sequences, they present advances and setbacks, since when venturing into unknown territories the chances of error increase. This leads to review and rectification processes in the development of the novelty. Errors, delays and criticism, although expected, can cause frustration for the author/authors during the creation process. Therefore, one of the characteristics of creative people is their resilience, which would derive from their high level of psychological balance and internal motivation.

 In this regard, Teresa Amabile (1996) states that the probability that a person is creative increases with the interaction of three factors:

a. Knowledge and experience in the subject.

b. Knowledge and management of some of the creativity techniques.

c. Internal motivation that he considers more relevant than external motivation.

Internal motivation reflects the desire to transcend through creative action, and the personal satisfaction derived from a well-done task, which allows us to overcome external pressures, questions and the chances of failure.

An example of internal motivation for the development of artistic creativity is the story of the French writer Marcel Proust (1871-1922). Between the years 1908 and 1922 this author devoted all his time exclusively to writing his monumental novel "In Search of Lost Time". For fourteen years, he practically did not leave his apartment in the center of Paris to continuously write his novel. He slept during the day and worked every night on his writing in his bedroom. Room to which it covered its walls in order not to be disturbed by outside noise.

This work was published in seven volumes. When he presents the first of them, to the publishers, they reject it and it was only published when the author himself paid for its edition. Likewise, he continued with the writing of his novel, which today is considered among the three best books published in the 20th century.

 

1.2. Processes.

Stages of the creative process.

John Dewey and Graham Wallas, as I expressed in the previous post, were the first authors to describe the stages of the creative process.

What can be observed in reality is that the sequence of steps is not linear at all, it is a complex process, where continuous progress, setbacks and feedback are observed. Given these restrictions, I will propose three phases that the creative processes could follow:

• A first stage of approach to the problem.

a. Opening phase and search for alternative solutions, research and work stage, related to divergent or lateral thinking.

b. Closing stage, related to convergent thinking, which consists of choosing the proposals whose results are most innovative and valuable – as well as technically and budgetarily feasible for the state of the organization at that time.

Creativity as a novel formulation of problems.

The researcher Manuela Romo (2012) explains that creativity is characterized by being a way of thinking that looks for problems -rather than avoiding them- to give them original solutions. The problem formulation process can be executed by formulating original questions, which can be started as follows: How are we going to do to…?

As a consequence of the existence of an unresolved and/or improvable situation in any sense, from environmental deterioration problems to world hunger; to the design of a new clothing collection, a creative process is given rise. The initial "question" that triggers it can be the search for a solution to an existing problem or, even more original, to find new problems.

According to Guilford and Hoepfner, sensitivity to problems would be a characteristic of the creative personality in this regard, he explains that: “…creative aptitudes are defined in relation to problem solving. Problem sensitivity is a general perceptual attitude that enables individuals to notice the unusual, the bizarre, the apparent inconsistencies. Such a disposition offers the individual numerous problems to solve..." (Guilford, J.P. and Hoepfner, R., 1971).

The action of initiating creative processes by posing problems -existing or new- applies to scientific, technological, business issues, and artistic creativity processes. J. Getzel and M. Csíkszentmihályi (1976) consider that creativity implies sensitivity to previously unformulated tensions and the ability to express them as new problems that can be solved. Referring in particular to artistic creativity, they propose a process of five stages: 1) experiencing a conflict in perception, emotion or thought, 2) formulating a problem articulating the previously unarticulated conflict, 3) expressing the problem in a visual way, 4) succeed in conflict resolution through symbolic meanings and 5) achieve a new cognitive and emotional balance. The interesting thing that the authors highlight is that in their research, artistic success was strongly related to the stage of the process of finding problems, and they assume that knowing how to pose [1] and finding new problems will probably become one of the issues central to creativity in general…”

"...All creative activity at any level can be considered the solution to a problem..." J. A. Marina and E. Marina (2013). Troubleshooting is done in two ways. The first analog, which follows a strict sequence of steps. Secondly, the heuristic[2] that proposes inventive informal methods to find the solution. This type of resolution is what characterizes creative processes.

Now, heuristics consists of two stages: the divergent thought process and the convergent thought process. After the problem statement phase, we continue with the stages of divergent thinking -open possibilities- and convergent thinking -close reaching results-.

 Divergent and convergent thinking.

In the creative process both types of thought must act together. Creative methods seek to develop processes to solve problems with the following sequence: first opening of possibilities, related to divergent thinking. Secondly, closing with the solution, related to convergent thinking. It was the American psychologist J.P. Guilford who developed the concepts of divergent and convergent thinking, as contributions to the understanding of creative processes.

Divergent thinking

It is the thought that disagrees, that separates, that looks for alternatives or different possibilities.

Responds to the approach to the problem from different perspectives, looking for varied and alternative answers. This thought is related to the imagination, it is original, inventive and flexible. It uses different approaches and different possible knowledge.

The established assumptions are removed, the known schemes are disarticulated and the rigid positions are made more flexible.

These ideas are similar to the productive thinking of M. Wertheimer, to those elaborated by J. P. Guilford, to the lateral thinking of E. De Bono, or the so-called “thinking outside the box”.

 Convergent thinking

With convergent thinking, the ability we have to give the correct answer to a question is demonstrated, logically ordering the information and different options. This type of thinking is the one that is used in the problem closure stage, selecting among all the different alternatives generated by divergent thinking which one should finally be used to solve the initial approach. Solution that must also be technically and economically feasible.

 1.3. Places.

The third "P" of creativity refers to the place/s where we can develop it.

 Environments favorable to creativity.

We define square as the environment in which our different types of activities take place. In particular, we will refer to two types of fields: the organizations in which we carry out our professional work and the cities in which we live. There are other environments, such as the family, educational, virtual, etc. with great influence on our creative development, whose treatment exceeds the framework of the post.

 Creative organizations.

In terms of organizations, they have evolved from closed, vertical and authoritarian structures towards more open, democratic, participatory and networked forms. The current productive systems demand labor with increasing levels of training. The management of this human capital requires fluid dialogue, since their physical strength is not required, but their knowledge. Even so, in most organizations the best conditions for the creative participation of all its members are not evident. The conflict between the powers, the fear of failure and the culture of criticism persist as dominant.

The successful results of the most creative companies would pressure the remaining organizations to modify their structures in order to actively insert themselves in markets where the rate of change is increasingly increasing[3].

On the other hand, there are many productive sectors with a lower rate of technological variation that postpone the inclusion of creativity plans.

It should be noted that creative organizations are those that know how to maintain coordination, productivity and control in a dynamic environment that drives innovation processes. The benefits obtained are not only derived from the new products launched on the market and the innovative processes implemented, but also from the greater motivation and identification of its employees with the objectives of the institution.

The second area that I am going to analyze refers to the characteristics of urban areas that favor creativity.


Creative cities.

In developed economies, natural resources and physical capital have lost relative importance compared to the participation of human capital as a dynamic factor in economic growth. This is the approach of the creative economy whose characteristics are: “…I) it focuses its attention on the potential of human creativity as a wealth-generating resource…and II) it is made up of the productivity generated by large, medium and small cultural industries and creative, as well as non-industrial productivity areas such as fine arts or crafts, among many others…” Herrera Molina, E.; Bonilla-Estávez, H. and Molina-Prieto, L.F. (2013).

 “…Cultural and creative industries make up one of the most important segments within the field of 'hidden innovations' (Miles & Green, 2008). That is, innovative activities that are not detected or measured by the usual indicators and that are outside of innovation policies in the different countries in which they are formulated, but that in different contexts, especially in large urban agglomerations, they can exceed the size and economic contribution of technological innovations that come from scientific research and technological development..." (Gallarraga Ezponda, A., Luna García, A., González Durán, S., 2013, p.39)

Below I will present the definitions of industries and creative economies, according to UNCTAD (2022).

“…The term `creative industries` has been in use since the 1990s, when the United Kingdom government attempted to define and analyse the direct impact of creative industries on the British economy (Newbigin, 2014). Looking closely at the creative industries, it can include a multitude of industries: advertising, architecture, arts and crafts, design, fashion, film, video, photography, music, performing arts, publishing, electronic publishing, research and development, software, computer games, and television and radio, which are the lifeblood of the creative economy. These industries create employment and promote innovation. On the other hand, they produce a series of non-economic benefits by maintaining and promoting cultural and artistic values that contribute to societies’ well-being.

 

The concept of `creative economy` was later developed in 2001 by John Howkins (Howkins, 2001). Creativity, according to Howkins, is about using an idea to generate another idea, an endless cognitive and emotional process of creation, exploration, and innovation. The creative economy comprises all the interconnected creative industries. Governments around the world started to recognise creative industries, with their emphasis on innovation, as much more inclusive concept of a wider creative economy (British Council, 2010).

 

Taking into account the above and the UNCTAD mandate as of the focal point of the United Nations system for the integrated treatment of trade and development, UNCTAD’s definition of creative industries and the creative economy can be summarized as follows.

Creative industries:

• are the cycles of creation, production and distribution of goods and services that use creativity and intellectual capital as primary inputs;

• constitute a set of knowledge-based activities, focused on but not limited to culture and heritage, potentially generating revenues from trade and intellectual property rights;

• comprise tangible products and intangible intellectual or artistic services with creative content, economic value and market objectives; and

• stand at the crossroads of the artisan, services and industrial sectors;

• are at the heart of the creative economy.

 The creative economy:

• is an evolving concept based on creative assets potentially generating economic growth and development;

• fosters income generation, job creation and export earnings while promoting social inclusion, cultural diversity and human development;

• embraces economic, cultural and social aspects interacting with technology, intellectual property and tourism objectives;

• is a set of knowledge-based economic activities with a development dimension and cross-cutting linkages at macro and micro levels to the overall economy;

• is a feasible development option calling for innovative, multidisciplinary policy responses and inter-ministerial action.

The concept of the creative economy is evolving and all industries involve some level of creativity and innovation…”

 

Within the developed economies, the creative industries maintain a trend of positive growth and greater demand for specialized labor [4]. Cities can develop policies to generate more attractive environments and attract this type of industry. Richard Florida, has analyzed which cities generate a more attractive environment for the creative economy. In this regard, indicators were developed, among which the "three T" stands out. The most creative cities are those that show high levels of Talent, Technology and Tolerance. The characteristics of the environments from the nuclear, organizational and social level show the impact that it will have on the degree of creativity of the individuals that belong to them.

 

1.4. Products.

 Characteristics and levels.

As I have explained in the definition of creativity, creative processes understood as the ability to produce something -whatever its nature- must conclude in a result: a physical object, a scientific theory, a technological proposal, a work of art, etc These creative products must meet two necessary conditions: be innovative and valuable. A novel product is difficult to predict and repeat, therefore it differs markedly from those existing in the market, and causes surprise among potential applicants. The creative product must also meet the condition of being valuable in terms of its function as a response to a concern of an individual, organization, or society.

Below I present different proposals to measure the creative dimension of the product.

Margaret Boden in her book "The creative Mind" (1990) differentiates between:

• P-creativity or psychological creativity, its influence is circumscribed to the daily life and immediate environment of a person. It involves the emergence of an amazing and valuable idea that is new to the person who has it, no matter how many may have had it before.

• The H-creativity or historical creativity, produces changes in our culture, we can say that the idea is new for humanity. It is an idea that no person has had before or, at least, there is no record of it. It is considered a particular case of P-creativity.

Mihály Csíkszentmihályi proposes that creativity originates as a result of the interaction between an individual's thinking and their sociocultural environment. The author identifies three components participating in the process: the domain, the person and the scope, defined as:

a. Domain or culture that is the set of symbolic rules.

b. Person, who brings something new to the symbolic field.

c. Scope, or group of experts who analyze and validate the creative idea.

In this way, he makes a differentiation between creativity with a small c and Creativity with a capital C [5].

• The c-creativity, is expressed in daily events when a person generates a product –in the broad sense- that is useful and innovative in its closest environment. Therefore, by not modifying a domain, it does not require the evaluation of the scope.

• The C-Creativity, is the one that generates a significant contribution in a domain –environment-, and that constitutes a cultural evolution when considering this contribution as a change to the existing memes in the culture, becoming a new meme. Since the change in the memes of a culture widely exceeds the individual space, it requires its validation by the experts -field- in said domain.

The assessment of the level of novelty of the creative results, according to M. Csíkszentmihályi, is carried out within the scope of the experts. An individual -or group of individuals, eg scientific research team, organizational creativity group-, generates a creative proposal in a certain domain -eg. in neuroeconomics, or in wood carvings-, within this domain there is a field of experts -from science academies to art critics- who analyze the degree of novelty and value that said creative product presents. A product will be creative when it is recognized by society as a valuable product; as long as this does not happen, it will only be an original product.

 

Csikszentmihalyi explains that: “…If by creativity we understand an idea or action that is new and valuable, we cannot simply accept a person's story as a criterion of their existence. There is no way to know if a thought is new except by reference to some criteria, and it is not possible to tell if it is valuable until it passes social evaluation. Therefore, creativity does not occur inside people's heads, but in the interaction between a person's thoughts and a socio-cultural context. It is a systemic phenomenon, rather than an individual one…” Csikszentmihalyi, 1996).

When a company creates a new product, who are the experts who determine its novelty and value? I consider that consumers specialized in this type of purchase.

In the next post I will continue with the third part of the Introductory Principles to Creativity, detailing the Techniques to develop creativity; which consists of two sections, first, the barriers and blocks to creativity and then, the creative techniques themselves.

 

[1] As Getzels expresses (1979):“Need problems be found? Is not the world already teeming with problems and dilemmas at home and in business, in economics and in education, in art and in science? The world is of course teeming with dilemmas. But the dilemmas do not present themselves automatically as problems capable of resolution or even sensible contemplation. They must be posed and formulated in fruitful and often radical ways if they are to be moved toward solution. The way the problem is posed is the way the dilemma will be resolved”.

 

[2] Heuristic: “…is a term that comes from the same root as Eureka! I found it!..." Marina, J.A. and Marina, E. (2013). Eureka is the well-known term expressed by Archimedes. In this regard, M. Wertheimer explains the history of this concept in the following way: “…Heron II, king of Syracuse and relative of Archimedes (287 BC-212 BC), required to know if the crown ordered from the local goldsmith was really made of pure gold. . The king warned Archimedes expressly not to damage the crown. Arquímedes took several detours around the problem, until one day, when he got into the bathtub, he came to solve the matter. According to what was perceived, he thought that the water that overflowed had to be equal to the volume of his body submerged in it, so, transferring the matter to Heron's crown, if he measured the water that overflowed when putting the crown, he would agree to know the volume of this, and immediately afterwards, he could compare it with the volume of a gold object that weighs the same as the crown. If the volumes were not equal, it would be proof that the crown was not made of pure gold. Excited by the discovery, he left the bathroom and ran naked to the palace, shouting: I found it! I found it! In Greek eurhka (Eureka) passes to posterity as the expression announcing the discovery. Archimedes managed to demonstrate that the crown had a greater volume than a gold object with the same weight, it contained silver, a metal with a lower density than gold..." Max Wertheimer, lesson given in 1924 at the Kantian Society in Berlin.

 

[3] In an interview with Manuela Romo, the following question was asked: Is it possible to systematically apply creativity to value creation processes in the company?

Not only is it possible and it can be done, but it must be done. We are in the era of knowledge and, with what I have just said, it is understood that innovation and creativity are emerging values, the need for which is almost a matter of survival. In the world we live in, where changes are dizzying and global, society, through education, must promote minds that are open to novelty, critical, flexible to face changes and productive to also contribute novelty and change.

But, as you say in the question, the application has to be systematic. A weekend course, more or less playful, where we put on hats to think in different ways, is not enough... Innovation management implies a much deeper change, it requires horizontal structures, not hierarchical ones where information flows freely, multidisciplinary teams that facilitate diverse approaches and new points of view, in addition to other more profound changes in organizations, such as losing fear of innovation, which means -it is true- risk, uncertainty, chance, chaos, crisis, ... but necessary to innovate and improve processes, products, services and work environment.

Creativity in the company, as in the educational center, will not occur until two fundamental principles are met: freedom and psychological security. The first so that the person is not restricted when proposing suggestions, ideas or raising problems and, the second, to have enough confidence to guarantee that freedom of thought without implying negative consequences on a personal or work level. There are more and more examples of companies that subscribe to these principles, thereby increasing their competitiveness.

Interview with Manuela Romo Madri+d Magazine Nº 27.

https://www.madrimasd.org/revista/revista27/quien/quien_es_quien2.asp

 

[4] For some cities, the creative industries are the future, and the heavy industry the past. As it is explain in a paper of Unesco (2019): ”‘FROM HEAVY INDUSTRY TO CREATIVE INDUSTRIES’. Across the world, creativity offers strategic paths for cities to develop more inclusive and ustainable economic growth patterns. In post-industrial situations, the creative sector drives conversion to new economic ecosystems, focused on knowledge and innovation. Jobs created in the sector are often more embedded in local economies, less vulnerable to relocation in a global context and more conducive to social inclusion. Examples of creative hubs directly contributing to regeneration in deprived urban areas and supporting their most vulnerable communities are numerous. More generally, the creative sector’s booming development speaks to contemporary reflections on visions of growth and work. As societies are called upon to reform drastically their production and consumption patterns to address overwhelming environmental concerns, how can we rethink the purpose and modalities of economic growth while placing people at the centre of development?”

 

[5] Derived from this model, other variants have been generated. For example, the model of the Four "C" of creativity that begins with the "mini c", which is the creative application in a specific domain of the new knowledge acquired. For example: in drawing class they teach the technique of shading. It is requested to carry out as a task a drawing applying that new knowledge. This creative work is a “mini c”. The subsequent drawings that you make at home improving this technique will be in the field of "c girl". If over time the person becomes a professional painter, they will be able to reach the “professional C”. Finally, the “capital C” is verified only when the contribution generates a change in the field of that specialty, such as Cézanne's work in modern art. Helfand, M.; Kaufman, JC.; Beghetto, R.A. (2016).

 

Bibliography

Amabile, T. M. (1996). Creativity in context: update to the social psychology of creativity, Boulder, CO, USA: West view Press.

Boden, M. (1990). The creative mind: Myths and mechanisms. New York: Basic Books

Csikszentmihalyi, M. (1996). Creativity, Flow and the Psychology of Discovery and Invention. Nueva York, EEUU: Harper Perennial.

Dewey, J. (1910). "How we think". Boston: D.C. Heath Company. p.72.

Gallarraga Ezponda, A., Luna García, A., González Durán, S. (2013). Cultura y creatividad en la nueva economía urbana: evidencias, discursos y críticas. Revista de dirección y administración de empresa, 20, pp. 33-55.

Getzels, J.W. (1979). Problem Finding: A Theoretical Note. Cognitive Science 3, 167-172

Getzels, J. W. y Csikszentmihalyi, M. (1976) The Creative Vision: A Longitudinal Study of Problem Finding in Art. John Wiley and Sons. Nueva York, EEUU

Goldsmith, R. E., y Hofacker, C. F. (1991). Measuring consumer innovativeness. Journal of the academy of marketing science, 19(3), 209-221.

Guilford, J.P. y Hoepfner, R. (1971). The analisys of intelligence. Mc. Graw Hill. New York, EEUU.

Helfand, M.; Kaufman, J C.; Beghetto, R. A. (2016), The Four-C Model of Creativity: Culture and Context, en The Palgrave Handbook of Creativity and Culture Research. Palgrave Macmillan UK, pp. 15-36.

Herrera Molina, E.; Bonilla-Estávez, H. y Molina-Prieto, L.F., 2013, Ciudades creativas: ¿paradigma económico para  el  diseño y la planeación urbana?, Bitácora Urbano Territorial; 22, 1; pp. 11-20; Bogotá, Universidad Nacional de Colombia).

Romo, M. (2012). Psicología de la creatividad. Paidós. Barcelona. España.

Romo, M. Sánchez-Ruiz, M.J. y Alfonso-Benlliure, A. (2017). Creatividad y personalidad a través de dominios: una revisión crítica. Anuario de Psicología/The UB Journal of Psychology 47 (2), 57-69.

Scitovsky, T. (1976). The joyless economy: an inquiry into human satisfaction and consumer dissatisfaction. Nueva York, EEUU: Oxford University Press.

Simonton, D. K. (2000). Creative development as acquired expertise: Theoretical issues and an empirical test. Developmental Review, 20, pp.283-318.

UNCTAD (2022). Creative Economy Outlook.

UNESCO (2019). Creative Cities moving towards the 2030 Agenda for Sustainable Development.

Wallas, W. (1926). The Art of Thought.  Solis Press. Kent. England.

Witt, U. (2001). Learning to consume. A theory of wants and the growth of demand. Journal of Evolutionary Economics, 11(1), 23-36.

Witt, U. (2016). The transformations of utility theory. A behavioral perspective. Journal of Bioeconomics, 18(3), 211-228.

Witt, U. (2017). The evolution of consumption and its welfare effects. Journal of Evolutionary Economics 27(2), 273–293

 

lunes, 22 de mayo de 2023

Introduction to Creativity. Part I

 

Throughout four posts I will present the Basic Concepts and the Introductory Principles to Creativity. In this post I will explain the following three points:

1. What was and what is creativity?

2. Definition of Creativity

3. Relationship of Creativity with Invention, Innovation and with the Entrepreneurs.

 1. What was and what is Creativity?

Today we are all creative, being so in our jobs is almost an obligation. Not only in business, but also in politics and education, we must be creative; and even in our kitchens we must show that vocation for the novelty that surprises and delights our diners. Now, throughout history, has this always been the case? The polish philosopher Wladyslaw Tatarkiewicz, in his book "History of six ideas: art, beauty, form, creativity, mimesis, aesthetic experience", differentiated four stages in the evolution of the concept of creativity and, who were the creative in each of those stages?

First stage:

In Ancient Greece there was no concept of creativity. Art was limited to reproducing objects, in a harmonious and proportionate way, based on the techné understood as the set of procedures and their form of application for that purpose. According to Tatarkiewicz for the ancient Greeks: “… Nature is perfect, and man in his activities ought to liken himself to it; nature is subject to laws, therefore he ought to discover its laws and submit to them, and not seek freedom, which will easily deflect him from that optimum which he can attain in his activities. The attitude of the ancients may likewise be expressed as follows: The artist is a discoverer, not an inventor” (Tatarkiewicz, 1980, p.245)…”

Tatarkiewicz analyzes the meaning of the term creativity in Classical Greece: “… The Greeks had no terms that might correspond to the terms 'to create' and 'creator'. And it can be said, neither had they need of such terms. The expression 'to make' sufficed them. Indeed, they did not extend even that to art, or to artists such as painters and sculptors: for these artists do not make new things but merely imitate things that are in nature. "Will we say of a painter that he makes something?" asked Plato in The Republic, and answered: "Certainly not, he merely imitates." (Resp.597 D.) An artist, in the eyes of the ancients, differed from a creator in yet another way: namely, the concept of a creator and of creativity implies freedom of action, whereas the Greek conception of the artist and the arts involved subjection to laws and rules. Art was defined as "the making of things according to rules"; we know many such definitions from ancient writings. The difference between an artist and a creator would thus actually be a dual one: the artist does not create but imitates; and he is governed by laws, not by freedom” (Tatarkiewicz, 1980, p.244).

For the Greek culture, only poets were considered creative. The word poet derives from poiesis, which means to make or invent freely, a situation that differentiated them from the characteristic imitation of other artists.

“…For the Greeks there was only one exception to this, but a great one: poetry…The poet was one who made. The Greeks did not link the poet with artists, nor did they associate poetry with art. The difference was two-fold. First, the poet makes new things - brings to life a new world - while the artist merely imitates. And second, the poet is not bound by laws as artists are; he is free in what he does. There was no term corresponding to 'creativity' and 'creator', but in reality the poet was understood to be one who creates” (Tatarkiewicz, 1980, p.246).

It should be noted that, Plato considered poets critically, because he found them responsible for transfiguring things and producing fictions and deceptions that undermined a just and virtuous education.

About the poems, what Jorge Luis Borges expressed is of interest: “…Writing a poem is rehearsing a minor magic. The instrument of that magic, language, is quite mysterious. We know nothing of its origin. We only know that it branches into languages, each consisting of an indefinite and changing vocabulary and an indefinite number of syntactic possibilities. With these elusive elements I have formed this book. (In the poem, the cadence and the atmosphere of a word can weigh more than the meaning)…” (Borges, 1985, Own translation).[1]

In Latin, there were the terms creatio and creare, where creator was synonymous with father and creator urbis, founder of a city. The concept of creativity could be assimilated to that of ingenuity, a term that in Roman times was defined by Cicero as the ability to separate the spirit from the senses, and to free thought from what is customary. 

 

Second stage:

From the arrival of Christianity until practically the Enlightenment, the word creativity was exclusively linked to theology: Creator was synonymous with god. The use of the words, creatio ex nihilo, designated the great divine act of creating everything that exists from nothing, depriving man of the possibility of creating, only God could make something from nothing.

Third stage:

It began in the 18th century, with the incorporation of the term creator into the language of art, becoming synonymous with artist. Creativity was linked to the concept of imagination. From the middle of the 18th century to the beginning of the 19th century, there were two currents of thought that had an impact on creativity in art:

The Illustration first of all, with its goal of emancipating humanity through knowledge and the public use of reason, synthesized in Kant's phrase “…sapere aude…” (…dare to know…). This movement promoted greater freedom of public expression, creating a more conducive environment for creative artistic work.

Subsequently, the movement of Romanticism began the recovery of the creativity immanent in the forms of life. An impulse was given to the emotional side, revaluing ancient myths and legends, especially the medieval ones. He highlighted the particularities of national traditions and the figure of artistic genius, which expressed the feelings of those peoples.

Between the Reason of the Illustration and the Sentiments of the creative genius of Romanticism.

"…The dream of the reason produces monsters…"

“…Fantasy, isolated from reason, only produces impossible monsters. United to her, on the other hand, she is the mother of art and the source of her desires…”

Francis of Goya

Rhyme III.

“…Madness that the spirit

exalt and faint,

divine drunkenness

of the creative genius...

Such is the inspiration.

Stream in whose waves

his thirst the fever quenches,

oasis than to the spirit

returns its vigor...

Such is our reason.

With both always in struggle

and of both winners,

only genius is given

to a yoke to tie the two…”

Gustavo Adolfo Becquer

 Since the mid-19th century, the term creativity began to be extended to other human affairs, particularly scientists and inventors. The English researcher Francis Galton in his work "The hereditary genius" (1869) made a first systemic explanation of scientific creativity, biased towards innate gifts. The author expressed that people's talent was hereditary: “… I propose to show in this book that a man's natural abilities are derived by inheritance, under exactly the same limitations as are the form and physical features of the whole organic world…” (Galton, 1869, p.1).

The assumption that all creation must be from nothing was eliminated, suppressed said restriction, all people have the possibility of being considered creators from the use of existing ideas and elements.

 Fourth stage:

The fourth period begins with the 20th century where the expression creator was applied to all cultural manifestations. In this period, people began to talk about creativity in science, politics, and technology. In this period, the words creator and creativity left the exclusive scope of the arts and sciences, and were expanded by all types of human activity.

Creativity is perceived as a reflection of a culture of possibilities, and of our ability to imagine, do and change. This ability can be attributed to individuals, groups, organizations, and also to an entire culture. Creativity is equivalent to a possible way to increase the available resources that are necessarily finite.

Since the end of the 19th century, there have been authors who, from different branches of knowledge, theorize about various aspects of creativity. Among them sociologists such as Gabriel Tarde and Georg Simmel can be cited. Even more interesting are the writings of different philosophers, in the first place it is worth mentioning Friedrich Nietzsche, with his proposal of creative destruction that so influenced the economist Joseph A. Schumpeter (Reinert, and Reinert, 2006), (as well as his superman ideas that explain the personality characteristics of the Schumpeterian entrepreneur). Within philosophy, the works of thinkers of the Process such as, Henri Bergson, Alfred North Whitehead and Charles Sandler Peirce should also be highlighted.

In particular, Peirce, as the founder of the current of American pragmatist philosophers, which incorporates the influence of Darwinian evolutionary theory, developed the logical method of abduction, as a scheme for the proposal of new hypotheses. Faced with inductive and deductive logic, abduction is the logic that allows for the creativity of new theoretical positions. Years later the philosopher John Dewey, belonging to the pragmatist current, is one of the first to deal with creative processes, proposes a rigorous analysis of acts of thought distinguishing five steps: "...Upon examination, each instance reveals, more or less clearly, five logically distinct steps (i) a felt difficulty; (ii) its location and definition; (iii) suggestion of possible solution; (iv) development by reasoning of the bearings of the suggestion; (v) further observation and experiment leading to its acceptance or rejection; that is, the conclusion of belief or disbelief (Dewey, 1910, p.72).

Also, these stages were articulated by Graham Wallas, a social psychologist who, in his book ´The Art of Thought´ of 1926, described five stages in the creative process:   1. Preparation stage; 2. Incubation stage; 3. Illumination stage; 4. Evaluation stage and 5. Verification stage. That with variations, continues to be analyzed today.

From psychology, one of the first important contribution to the subject of creativity, was the book "Productive Thinking" of Max Wertheimer published in 1945.

Max Wertheimer, as the founder of the gestalt school of psychology, investigated the mechanisms of perception, but towards the end of his career he focused on the analysis of mental thought processes. From these studies arose his book Productive Thinking, where he distinguished between reproductive thinking – mechanical, repetitive and rote thinking – and productive or creative thinking, capable of facing new situations and problems with original responses and solutions. To carry out his studies, Wertheimer used, among others, the analysis of the construction process of the physical theories of Galileo Galilei, Charles Friedrich Gauss and Albert Einstein. In all of them he found reliable evidence of a thought carried out in terms of totalities in which the solution arises thanks to the grasp of the structural relations involved in the problem. In total coherence with his Gestalt vision of perception, also in the Productive thinking is insight-based reasoning. Wertheimer argued that only insightful reasoning could bring true understanding of conceptual problems and relationships.

The year 1950 was a turning point in psychological research on creativity. In this year, Joy Paul Guilford, in the speech he gave as president of the American Psychological Association, proposed the study of the psychological profiles that define the most creative people. In later periods, a variety of tests were applied to generate indicators with the aim of defining the degree of creativity in different personalities and in those who showed a divergent thinking style. One of the most recognized test has been the "Torrance Tests of Creative Thinking", based on the measurement of creativity from four value scales: Fluency, Flexibility (later eliminated), Originality and Elaboration.

In this journey through the theoretical milestones of creativity in the 20th century, we will explain the proposals of Jacob Getzels and Mihály Csíkszentmihályi (Getzels and Csíkszentmihályi, 1976) who considered the creative process as a response to a problematic situation, a process that consists of the typical phases of 'formulation of the problem', 'adoption of a resolution method' and 'search for a solution.  They highlighted the primacy of the problem over the solution. For them the significant element in creative realization is the way in which the problem is conceived, because only a fruitful question can be answered with creative solutions. His conclusion is that the creative act implies the discovery of new problems, as well as its solutions.

In 1983, Teresa Amabile began to develop her Componential Theory of Creativity. As she explains: “…The componential theory of creativity is a comprehensive model of the social and psychological components necessary for an individual to produce creative work. The theory is grounded in a definition of creativity as the production of ideas or outcomes that are both novel and appropriate to some goal. In this theory, four components are necessary for any creative response. Three components within the individual: domain- relevant skills, creativity-relevant processes, and intrinsic task motivation. And one component outside the individual, the social environment in which the individual is working…” (Amabile, 2012, p.1)  And after, she continues saying: “…In the componential theory, the influences on creativity include three within-individual components: domain-relevant skills (expertise in the relevant domain or domains), creativity-relevant processes (cognitive and personality processes conducive to novel thinking), and task motivation (specifically, the intrinsic motivation to engage in the activity out of interest, enjoyment, or a personal sense of challenge). The component outside the individual is the surrounding environment – in particular, the social environment. The theory specifies that creativity requires a confluence of all components; creativity should be highest when an intrinsically motivated person with high domain expertise and high skill in creative thinking works in an environment high in supports for creativity…” (Amabile 2012, p.2).

2. Definition of creativity.

As in other fields of knowledge, dozens of definitions of creativity can be found, which have varied over time. As well as the central focus of the definition, from highlighting the stages of the creative process to the personality characteristics of the creators. But a point in common is to highlight the particularities of the products resulting from creativity, as Runco and Jaeger explain: “…The standard definition is bipartite: Creativity requires both originality and effectiveness. Are two criteria really necessary? Originality is undoubtedly required. It is often labeled novelty, but whatever the label, if something is not unusual, novel, or unique, it is commonplace, mundane, or conventional. It is not original, and therefore not creative. Originality is vital for creativity but is not sufficient. Ideas and products that are merely original might very well be useless. … So again, originality is not alone sufficient for creativity. Original things must be effective to be creative. Like originality, effectiveness takes various forms. It may take the form of (and be labeled as) usefulness, fit, or appropriateness. …Effectiveness may take the form of value. This label is quite clear in the economic research on creativity; it describes how original and valuable products and ideas depend on the current market…” (Runco, and Jaeger, 2012 p. 92). 

Therefore, for use in these introductory posts, I present the following definition of creativity.

The capacity that all human beings have to think in ways that give rise to products -whatever these are of nature-, characterized by being jointly novel and valuable.

The characteristics of the components of this definition will be explained below:

Ability. It is the faculty to make new combinations, to relate or restructure known elements, in order to achieve results, ideas or products, both original and relevant. This capacity, which would begin with the search for resolution of existing problems, and/or the formulation of new problems, involves the most complex processes of our thought.

All human beings. For several decades, research in psychology and neuroscience have shown that this is a faculty inherent in all human beings. Until more than a century ago it was assumed that it was a capacity attributable to artistic and/or scientific genius. This potential that all human beings [2] have individually can also be attributed to groups of people: from companies and institutions to regions and cultures. This will lead us to study, also, creativity processes by interaction and collective creativity processes.

Products. Creative thinking must have a result –give rise to products, whatever their nature may be-, from arriving at an original conclusion, assuming a new scientific hypothesis, making a different decision; to proposing an innovative pension system, developing a new cooking recipe, painting a picture or redefining the music business. Based on the products obtained, different fields of application of creativity can be identified: business, artistic, scientific, technological, social, political, educational, etc. Likewise, on a daily basis, individuals need to generate creative products to respond to the continuous contingencies that are continually presented to us. (Joas, H. 1996).

New and valuable. The result of creativity must be a product that is both novel and valuable. This leads us to raise at least two questions. The first of these is that creativity will always have a social component, since there must be one or several external agents that determine its degree of novelty and its value. Secondly, within these evaluations, different degrees will be found, ranging from personal incremental creativity to revolutionary social creativity.

3. Relationship of Creativity with Invention, Innovation and the Entrepreneurs.

Creativity is a condition present in the processes of invention, innovation, and in the doing of entrepreneurs. Estos tres procesos requieren del uso de la creatividad. Sin embargo, en términos promedio, será un elemento muy importante para los inventores, un poco menos para los innovadores y más reducida para los emprendedores

Invention

The concept of invention comes from the Latin invenire, "to find". It can be defined as the process developed individually or in groups by experts, who produce an artifact with certain attributes, such as: providing a solution to previously unresolved needs; or be a more efficient solution for them. Not belonging to the symbolic realm, by materializing in an object or artifact.

In Spain, the Industrial Property Law defines an invention as "any solution to a technical problem that gives rise to an industrial task", understanding this last concept in its broadest sense and regardless of the economic feasibility of putting it into practice.

The technical problem may be old or new, but the solution must be new to qualify as an invention. An invention does not necessarily have to be something complex. What characterizes it is that it is a solution to a technical or functional problem, not aesthetic or of another nature. It is the application of creativity to the resolution of this particular type of problem.

It is interesting to remember a case of inventor that is very difficult to find: Leonardo Da Vinci (1452-1519) a particular case of a person who stood out as extremely creative in very different fields from arts to sciencies. He evidenced his degree of mastery in, painting –author of works such as La Gioconda or The Last Supper-, as an inventor - he is credited with the inventions of the bicycle, the parachute, the diving suit, the compass, the helicopter, the glider, among others –and, also in scientific discoveries – recent investigation demonstrate that Da Vinci performed experiments to show that gravity is a form of acceleration, two centuries before Isaac Newton (Gharib et al., 2022). [3]

Innovation

In the Oslo Manual, fourth edition (OECD 2018), innovation is defined in the following terms: The basic definition of a business innovation is as follows: “…A business innovation is a new or improved product or business process (or combination thereof) that differs significantly from the firm's previous products or business processes and that has been introduced on the market or brought into use by the firm…” (OECD, 2018, p. 68)

In particular, on product innovation, it is later detailed that: “…A product innovation is a new or improved good or service that differs significantly from the firm’s previous goods or services and that has been introduced on the market...” (OECD, 2018, p. 70)

To later expand in the following terms: “…Product innovations must provide significant improvements to one or more characteristics or performance specifications. This includes the addition of new functions, or improvements to existing functions or user utility. Relevant functional characteristics include quality, technical specifications, reliability, durability, economic efficiency during use, affordability, convenience, usability, and user friendliness. Product innovations do not need to improve all functions or performance specifications. An improvement to or addition of a new function can also be combined with a loss of other functions or a decline in some performance specifications…” (OECD, 2018, p. 71)

In reference to process innovation, said Manual explains that: “…All business functions can be the object of innovation activity. The term business process includes the core business function of producing goods and services and supporting functions such as distribution and logistics, marketing, sales and after-sales services; information and communication technology (ICT) services to the firm, administrative and management functions, engineering and related technical services to the firm, and product and business process development. Business processes can be considered as services for which the firm itself is the customer. Business processes can be delivered in-house or procured from external sources. A business process innovation is a new or improved business process for one or more business functions that differs significantly from the firm’s previous business processes and that has been brought into use in the firm…” (OECD, 2018, p. 72)

As with invention, creativity is also closely related to innovation processes. As I explained, creativity refers to the production of something that contains two attributes: novelty and value. The definition of innovation is based on novelty, and on the use of it (within which being valuable is a necessary but not sufficient condition), as Woodman explains, innovation is the process by which the use of new ideas is implemented,.

Therefore, innovation is more related to the implementation or adoption by organizations or the market of novelties; while creativity is related to the generation of new and valuable products, whatever their nature.

There is another perspective related to the agents that carry out these activities, assigning the work of creativity to individuals or small groups, while those of innovation are more related to organizations. Creativity is a capacity of human beings, which is distinguished from innovation, which belongs to organizations. M. Runco suggest that creativity is guided specially by, intrinsic human motivations: the passion that leads to create, the interest in a task; while innovation is determined by extrinsic incentives: such as the need to compete, adapt to changes or the need to exceed previous standards.

Entrepreneurs

What are the factors that explain the creativity of entrepreneurs and that launch innovations in companies? To understand this topic we will focus on the ideas of Joseph Schumpeter. This economist was the one who initiated, more than a century ago, studies on the relationship between economic changes, innovations and the actions of entrepreneurs.

Throughout his academic life, Schumpeter had a common thread in his research, the study of the evolutionary process of the capitalist system, whose fundamental explanatory variable is innovation. He maintains that the dynamic element of innovation is the entrepreneur, whom he defines as the "ephor" of the exchange economy.

The entrepreneur is usually neither an inventor, nor a researcher, nor the capitalist owner of the company, they can be, but usually they are not: “…It is particularly important to distinguish the Entrepreneur from the inventor. Many inventors have become entrepreneurs and the relative frequency of this case is no doubt an interesting subject to investigate, but there is no necessary connection between the two functions. The inventor produces ideas, the entrepreneur ´gets things done`, which may but need not embody anything that is scientifically new…” (Schumpeter, 1947, p. 152)

For Schumpeter: “…The carrying out of new combinations, we call enterprise, the individuals whose function it is to carry them out we call ´entrepreneurs…” (Schumpeter, 1934, p.74) The entrepreneur in a company is usually a manager, with the characteristics of a leader: “…Furthermore, the ordinary characterization of the entrepreneur type by such expressions are ´initiative´, ´authority´or ´foresight´…” (Schumpeter, 1934, p.75)  

He considers that the task to be carried out by entrepreneurs is highly complex, in addition, due to the need to overcome resistance to change. Decisions about innovations are characterized by uncertainty, which makes it difficult to change the habits and routines of the organization since the success of the proposed change is not assured. Innovations may also contain external objective elements that would prevent their implementation, from legal, political, cultural or religious restrictions, for this reason Schumpeter emphasized with such emphasis the exceptionality of the entrepreneurial leader who put the new combinations into practice: “…Therefore, too, the carrying out of new combinations is a special function and the privilege of a type of people who are much less numerous than all those who have the objective possibility of doing it. Therefore, finally, entrepreneurs are a special type, and their behavior a special problem, the motive power of a great number of significant phenomena...” (Schumpeter, 1934, p.81-82)

When proposing what are the reasons that drive the entrepreneur in his creative actions, he highlights that they are not rational and that they do not have a hedonistic basis, detailing three types of reasons: “…First of all, there is the dream and the will to found a private kingdom, usually, though not necessarily, also a dynasty…Then there is the will to conquer: the impulse to fight, to prove oneself superior to others, to succeed for the sake, not of the fruits of success, but of success itself…Finally, there is the joy of creating things done, or simply of exercising one´s energy and ingenuity. Our type seeks out difficulties, changes in order to change, delights in ventures…” (Schumpeter, 1934, p.93-94)

These intrinsic motivations of the entrepreneur who creatively uses innovations were complemented with extrinsic motivations in later works. When dealing with the idea of ​​creative destruction, Schumpeter expressed that: “…The opening up of new markets, foreign or domestic, and the organizational development from the craft shop and factory to such concerns as U.S. Steel illustrate the same process of industrial mutation—if I may use that biological term—that incessantly revolutionizes 2 the economic structure from within, incessantly destroying the old one, incessantly creating a new one. This process of Creative Destruction is the essential fact about capitalism. It is what capitalism consists in and what every capitalist concern has got to live in…” (Schumpeter, 1942, p.83).

As we seen in this third case, creativity is still necessary for the actions of the Entrepreneur, but to a lesser degree than in Invention and Innovation. The most important thing for the entrepreneur is not to create the innovation, but rather the decision to start them up.

In the next Post, I will continue presenting the basic concepts and principles of Creativity, In particular I will deal with the following topics: The Four “Ps” Of Creativity: People, Processes, Places and Creative Products.

 

Notes:


[1] These ideas of Borges would seem to be related to what Wilhem Von Humboldt wrote in his book Über die Verschiedenheit des menschlichen Sprachbaues: und ihren Einfluss auf die geistige Entwickelung des Menschengeschlechts, published in 1836. This Prussian thinker was amazed at the infinite use that could be made from a finite resource such as the number of words available to people. Expressed in the following way: “…But the language process is not only such that an individual phenomenon is produced; at the same time it must open up the possibility of producing an indefinable number of such phenomena, and under all the conditions established for it by thought. Because you are actually looking at an infinite and truly limitless area, the epitome of everything conceivable. Therefore, it must make infinite use of finite resources (104) This issue becomes important because it demonstrates the unlimited possibilities of human creation, Von Humboldt relates it to language, but it is applicable both to the world of ideas, facts and/or things. Even more so given that these finite resources are increasing in number - it is enough to compare the number of words that a dictionary currently has compared to one a hundred years old -, to understand how the limits expand in "the society of possibilities". . This topic will be expanded in future posts.

[2] The creativity that we will study is related to the human race. Different researches has been carried out that could show the existence of creativity in various animal species. More than a hundred years ago, the German psychologist W. Köhler studied the creative behavior of primates who, by stacking boxes or joining sticks, managed to reach bananas hanging from the ceiling, out of reach. Another field of debate is related to artificial intelligence and the capacity or not, which could have the field of artificial creativity. This extremely dynamic area in new proposals – there are a lot of new systems getting better, for example, DALL•E, Stable Diffusion, Midjourney, or Nightcafe - could provide a definitive answer to the question if  the AI is really creative in a short time.

 [3] From the study of the work and the notes of Leonardo Da Vinci, Michael J. Gelb, proposed a method of seven characteristics for creative work: 1) Arouse curiosity. 2) Create different perspectives. 3) Sharpen the senses. 4) Accept the uncertain. 5) Discover the balance. Balance between art and science, between logic and imagination. 6) Work body and mind. 7) Go towards the new and the unknown, keeping a broad perspective.

 

Bibliography:

 Amabile, T. (2012). “Componential Theory of Creativity”. Harvard Business School, Working Paper, 12-096

 Borges, J.L. (1985). Los Conjurados.  Buenos Aires, Argentina: Emecé.

 Dewey, J. (1910). How we Think. Lexington, Mass, U.S.A.

 

Galton, F.(1869). Hereditary genius. An inquiry into its laws and consequences. London, United Kingdom: Macmillan and Co.

 Getzels, J.W and Csikszentmihalyi, M (1976). The Creative Vision: A Longitudinal Study of Problem Finding in Art. New York, U.S.A: John Wiley & Sons.

Gharib, M., Roh, C., & Noca, F. (2022). Leonardo da Vinci’s Visualization of Gravity as a Form of Acceleration. Advance online publication on Project MUSE. https://www.muse.jhu.edu/article/871462.

Humboldt, Wilhelm von: Über die Verschiedenheit des menschlichen Sprachbaues: und ihren  Einfluss auf die geistige Entwickelung des Menschengeschlechts. Berlin : Dümmler 1836

 Joas, H. (1996). The Creativity of Action. Chicago, U.S.A: University of Chicago Press.

 

OECD/Eurostat (2018). Oslo Manual 2018: Guidelines for Collecting, Reporting and Using Data on Innovation, 4th Edition, The Measurement of Scientific, Technological and Innovation Activities. Paris/Eurostat, Luxembourg: OECD Publishing.

 

Reinert, H., and Reinert, E. (2006). “Creative Destruction in Economics. Nietzsche, Sombart, Schumpeter. The European Heritage” Economics and the Social Sciences, 3, 55-85.

 

Runco, M.A. and Jaeger, G. (2012). “The Standard Definition of Creativity”.  Creativity Research Journal, 24(1), 92–96, 2012.

 

Schumpeter, J. (1934). The Theory of Economics Development. An Inquiry Into Profits, Capital, Credit, Interest And The Business Cycle.  Mass, U.S.A: Harvard Univeristy Press Cambridge.

Schumpeter, J. (1942). Capitalism, Socialism and Democracy. New York, U.S.A: Harper & Brothers.

 

Schumpeter, J. (1947). “The Creative Response in Economic History”.  The Journal of Economic History, Vol. VII November I947 Nº. 2 pp.149-159.

 

Tatarkiewicz, W. (1980). History of six ideas: art, beauty, form, creativity, mimesis, aesthetic experience. Melbourne, Australia: Melbourne International Philosophy Series.

 

Wallas, G. (1926). The Art of Thought. London, United Kingdom: C.A. Watts & Co.

 

Wertheimer, M. (1945). Productive Thinking. New York, U.S.A: Harper & Brothers.